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David Grant 3D/2D Artist

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Category: University 2nd Year

Sounds

This was the very last part of production for me where I had fully rendered my animation and put it into Premiere pro. Once in

Animation

Controls The majority of my animation was done through the manipulation of my rig through the various controls that had been c

Lighting

When using lighting within Maya I had to make sure to specifically use Arnold lighting as the default Maya lighting would not

Texturing

UV Unwrapping Before I could start texturing my models I had to unwrap each fully by hand so that they could be imported into

nCloth

As my character is half bat half man I knew I was going to give him some sort of wings, which meant that I would have to weigh

Rigging

Rig At the moment my man bat’s rig is fairly simple apart from the left hand and wing which has been rigged with more jo

Post Essay

Now that I’ve finished the essay I’m swiftly moving onto the modelling and rigging of my man-bat character as well

IEE Game concept expanded

In the end I decided to go with making a mech game using cardboard makey makey controllers for movement and attacks. To make t

Bitsy

This week we used another online tool called Bitsy. While the tool was rather limited in terms of game making it was good for

Character planning/research 19/10/18

Over the past week I’ve been designing my character and planning out a storyboard for the animation. The character I am

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